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    Overseas Casual Game Senior Playable Ads Developer – Cocos/H5 (China)

    VoodooBeijing, Beijing, ChinaPosted 2026-11-12
    This listing's locations
    Beijing, Beijing, China
    Employment
    Full-time
    Department: Growth

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    About Voodoo

    Voodoo is a mobile game and application company headquartered in Paris. Founded in 2013, it is a global leader in the hyper-casual category. Its portfolio includes global hit games such as Paper.io, Mob Control, Hole.io, Helix Jump, and Aquapark.io, as well as popular social apps like BeReal and Wizz. The company has over 1,000 employees, with over 8 billion cumulative downloads and more than 200 million active users.

    We are building a creative team in China to collaborate directly with our playable strategy and marketing/UA teams in Paris. This position is the first playable developer for the China team, responsible for 2D/3D playable ads for core products such as Mob Control.

    Responsibilities

    1. Based on creative briefs, independently develop 2D/3D playable ads (H5) from gameplay prototyping to final delivery; capable of independently tackling complex 3D gameplay.
    2. Collaborate with the Paris playable strategy team and iterate rapidly based on feedback.
    3. Adapt to mainstream ad platform specifications and optimize package size and performance.
    4. Build a library of reusable templates and tools, and utilize AI to improve development efficiency.

    Qualifications

    1. Several years of experience in game client, H5 mini-game, or playable ad development; must have playable ads that have been launched on ad platforms. Evaluation is based on portfolio and actual ability.
    2. Proficient in JavaScript / TypeScript, familiar with HTML5, Canvas, and WebGL.
    3. Experience in 3D playable or 3D H5 game development, proficient in using H5 engines such as Cocos Creator or Three.js.
    4. Familiar with the playable ad specifications of mainstream advertising platforms, with experience in package compression, resource loading, memory, and rendering optimization.
    5. Practical experience in AI-assisted development (Cursor, Claude Code, etc.).
    6. Have a sense for games, understand gameplay fun points and user psychology; proactive in communication and able to drive projects independently.
    7. Possess good English reading and writing skills, capable of handling daily communication (meetings, documents, messages); fluency in spoken English is preferred.

    Bonus Points

    • Familiar with Shaders, particle effects, or 3D performance optimization
    • Have created hit playables with top-tier performance, or have experience with casual, puzzle, or mid-core game projects
    • Have built level editors, batch iteration tools, or automated packaging workflows
    • Able to handle simple art, animation, or effects yourself

    Application Requirements

    Please attach a link to a playable demo or a demonstration video, and specify the parts you were responsible for; attaching advertising performance data is even better.

    What We Offer

    • Participate in the production of playables for leading global casual games and see overseas advertising data firsthand
    • As an early core member of the Chinese team, participate in building the team from 0 to 1
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